Beholders (128pp, retail price $10): With enough material to sustain a campaign for years, this supplement expands the social structure and cultural life of this misunderstood monster. See the beholders' nation-like Dominions and their different ideologies, the cultists and their corrupt eyekin servants, their lairs, and new player options for fighting against beholders.
Drow (52pp, retail $7): Watched over by dark gods with cruel ambitions, the drow have spent thousands of years evolving into scheming, power-hungry warlords. Learn their magic, equipment, and poisons; meet the demon-calling Keepers, shadowy Dark Blades, perverse Blood Druids, half-machine Adamantine Soldiers, and others; and pilot the horrific war machines they build from the hollowed-out shells of giant beetles.
Fey (84pp, retail $11): Fey hosts, courts, cycles, and cynosures – new ancestries ( grogans, pucks, shee, urchins, and fomori) – and new classes (fey hero, empyrean, mysterial, horde rider, and twilight warlock) – all tied together in a comprehensive system for creating and playing fey.
Liches (66pp, retail $9): Details every kind of lich, from the monstrously powerful drowlich and the time-challenged novalich (whose more limited creation rituals give but one year to complete a specific task) to the rare redeemed liches, who have sloughed off their undead lives of evil.
Rakshasas (48pp, retail $8): Ancient myth, unbridled ambition, and a journey where each lifetime is merely one episode in an eons-spanning quest. Become a rakshasa, undertaking grand schemes in the hopes of returning as Ravana; hunt Ramachandra, in whatever form he may take; or simply take the reins of power and rule for a century or two.
Vampires (64pp, retail $9): Learn of the many varieties of vampire, the strange energy that connects them all, their true nature and role, and the implications of their existence. New classes include the arch-vampire, lightning zombie, necrologist, soul stealer, and the Veldrane Hunter.
Werewolves (72pp, retail $6): Rules for breeds, birth moons, lunar influence, and weaknesses or "thorns"; domains and deities, life stages, mindset, lycanthropic diseases, different kinds of transformations, and more.
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