Traveller launched in 1977 as the three now-iconic Little Black Books with their memorable quirks. (Your character could die during character generation!) In 2012 creator Marc Miller marshalled a large team of longtime Travellers to tackle a be-all, end-all version – an ultimate rules set that covers every era and all tech levels. Funded in a spectacular US$295K Kickstarter campaign, Traveller5 arrived two years later as a truly mammoth 888-page rules set.
T5 adds tons of new, player-requested features and revisions: technology beyond Tech Level 15, new character careers, clones, chimeras, robots, computers, artificial intelligence, and rationalized Psionics. Evaluate equipment system quality with QREBS (the Quality, Reliability, Ease, Bulk/Burden, and Safety system), and experience the new Flux dice system that increases variability in skill checks. Dive into a whole series of easy-to-use Makers: GunMaker, VehicleMaker, ArmorMaker, RobotMaker, SophontMaker, ThingMaker. You can map star systems and worlds, but don't feel like you must; the new MOARN caveat – Map Only As Really Necessary – streamlines mapping. If someone asks you, "In Traveller5, can you…?" Yes. Just, yes.
The 5.10 edition includes three DRM-free digital Core Rules .PDFs (Characters and Combat, Starships, and Worlds and Adventures), plus endleaves with charts, maps, and plans. The current .PDFs have bookmarks, a comprehensive Table of Contents for all three books, and a Table of Charts for each volume.
Traveller5 Core Rules 3-Book Set copyright © 2014 Far Future Enterprises. All Rights Reserved.
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