#3 The Mysterious Tower (levels 3-5, 36pp, retail price $7): An ancient keep has been reduced to rubble over the ages, but its tower is in perfect condition. It is surrounded by an impenetrable force field that cannot be breached -- not even by the ghost of the long-dead wizard, trapped within for centuries. Surely there must be great treasure within this magical abode. But how to get to it?
#7 The Secret of Smuggler's Cove (levels 5-7, 44pp, retail $7.50): For decades Fair Haven has relied upon its lighthouse to guide merchant vessels into port. But in a recent storm the lighthouse failed, the trading ship Nymph's Kiss was dashed on the rocks, and smugglers have already raided the wreck. Somebody has to restore the lighthouse, but the locals are afraid to go near because it shows signs of being haunted. Yet there might be more to the story, because something lives in the sea caves below.
#16 Curse of the Emerald Cobra (levels 6-8, 52pp, retail $8): The immortal yuan-ti warrior known as Xiuhcoatl, the Emerald Cobra, ruled the vast Eztenqui Jungles for centuries. A wizard managed to end the evil serpent's reign of terror by trapping its life essence in a magical staff. But now the staff has vanished. Since the disappearance, merchant caravans have been savagely attacked by serpent-men swearing fealty to Xiuhcoatl. Can the heroes locate the ancient pyramid near Mount Icpitl and destroy the reborn Cobra?
#20 Shadows in Freeport (levels 6-8, 68pp, retail $9): The legendary city of Freeport is a seedy port town where former pirates settle down to become "businessmen" while street gangs fight over the slave trade. There's a dark shadow over Freeport today, as yet another innocent child has gone missing. The trail leads to the old Cresh Manor, boarded up but not forgotten. The city needs heroes to find these missing children. Designed by Robert J. Schwalb (Shadow of the Demon Lord).
#23 The Sunken Ziggurat (levels 5-7, 44pp, retail $7.50): A recent earthquake has exposed an ancient ziggurat long buried in the earth. The dragon-queen Tiamat was slain on this site, and the ziggurat was built eons ago to seal away her evil. Now that it has resurfaced, dark magics flow into the surrounding lands.
#26 The Scaly God (levels 4-6, 84pp, retail $10): A mountainside stronghold important to local trade has been completely destroyed. A tribe of goblinoids occupies the stronghold now, but they couldn't possibly have inflicted the damage. Investigating, the heroes find an underground cavern complex, and the goblinoids' scaly god.
#27 Revenge of the Rat King (levels 4-6, 37pp, retail $7): Investigating a ring of slavers, the heroes venture deep underground into a warren of wereats. Captured, disarmed, and imprisoned, the heroes must fight their way out, past the collapsed tomb of an undead warrior, and back into the sewers of the Rat King.
#34 Cage of Delirium (levels 6-8, 67pp, retail $3): The ruined Haverthold Asylum south of town is a dead place, fire-scarred and cursed four decades ago in a bonfire of jealousy, blasphemous curiosity, and demoniac insanity. Now the heroes must put to rest the spirits that still stalk the ruin's halls.
#36 Talons of the Horned King (levels 3-5, 60pp, retail $9): In the frozen north a nobleman has disappeared, and a town is being attacked by nomadic creatures called kra-dhan. The heroes travel through narrow, icy ravines to a druidic circle of stone known as the Talons of the Horned King to discover a sinister tribe -- and, buried below, a spaceship.
#37 The Slithering Overlord (levels 4-6, 52pp, retail $8): The Order of the Invincible Sun sends the heroes to recover treasure and hostages from marauding creatures. Advancing through winding passages of the underdeep, fighting all manner of weird creatures, the heroes find the situation increasingly complicated -- until, several hundred feet underground, they face the Slithering Overlord himself at the heart of his overgrown realm.
#43 Curse of the Barrens (levels 3-5, 36pp, retail $7): The headwaters of the Hendata de Danne river -- "the Heart of the Danne" -- lie in ice caves in the slowly melting glaciers of the Saint's Blood Mountains. A mysterious curse originating there has poisoned the waters of the Danne and driven two barbarian tribes to war. The only way to stop the war and end the curse of the barrens is to travel to the Heart of the Danne in search of a lost fertility idol.
#47 Tears of the Genie (levels 6-8, 44pp, retail $8): The desert city-state of Ashareet is plagued by a terrible curse. The only way to free the city is to sprinkle the tears of a djinni upon a cursed oasis. The heroes must travel to the Tomb of the Lost King, where a powerful effreet long ago imprisoned a noble djinni. Only by freeing him and uncovering the ritual for breaking the curse can the heroes save the city.
#49 Palace in the Wastes (levels 6-7 tournament module, 132pp, retail $13): The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within, they discover evidence of the palace's builders, the tortoise-like falsoom, and begin to piece together why it was built. Soon they face a series of titanic battles against a twisted servant of Law, a giant weapon of Chaos, and the severed (but very alive) hand of a demigod. This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con 2006.
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