Each sourcebook in Green Ronin Publishing's Master Class series introduces a new core class and provides everything you need to fully integrate that class into your d20 System campaign, including prestige classes, feats, equipment, spells, items, and organizations.
Assassin's Handbook by David "Zeb" Cook and Wolfgang Baur (66pp, retail price $10): Feats including Death from Above and Empower Poison; spells like ghost blade and steal identity; poisons, both real-world and fantasy; and two assassin organizations.
Avatar's Handbook by Jesse Decker (82pp, retail $10): The mortal agents of the Heavenly Host, calling down the wrath of Heaven on the unholy. They cast divine spells like clerics, but specialize in the summoning of celestials and can even take on angelic forms. 25 new celestials; sample archangels; 21 new spells for avatars, clerics, paladins, sorcerers, and wizards; and a new type of magic, banner spells.
Book of the Righteous (incorporating the Holy Warrior's Handbook) by Aaron Loeb (321pp, retail $20): More than 20 ready-to-play churches corresponding to gods that feature in most fantasy campaigns (god of war, god of justice, etc.). Each church features lavish detail on its clerics, holy orders, dogma, prayers, and rituals. The Book of the Righteous also provides a comprehensive mythology that unifies all the gods in the book, and a new class, the holy warrior.
Cavalier's Handbook by Robert J. Schwalb (97pp, retail $10): The iconic knight, whose excellence in arms, horsemanship, and dedication to the chivalric code set him apart from other warriors. Seven new prestige classes including the holy crusader and the knight of infamy; 40 new feats including Mounted Massacre, Paramour, and Sundering Charge; social class and family history; tournaments and jousting; heraldry; and rules for building knightly orders and chivalric organizations.
Noble's Handbook by Rodney Thompson (65pp, retail $10): Children of the rich and powerful, nobles derive their power from breeding and influence, as well as the finest training and equipment money can buy. Five new prestige classes, such as the determined Commander, the chivalrous Lord Knight, and the scheming Mastermind; rules for duels; 20 feats, including Bloodline and Ruling Family; and rules for establishing and running noble houses.
Psychic's Handbook by Steve Kenson (85pp, retail $10): A ready-to-add independent system of abilities more subtle and wider-reaching than magic, powers separate from the spells of clerics and wizards and even from psionics. Prestige classes, new equipment, campaign advice, and conversion notes for Modern games.
Shaman's Handbook by Steve Kenson (81pp, retail $10): Masters of the Spirit World, and powerful additions to any adventuring party. Prestige classes like the Ghost Guide, the Healer, the Skin-Changer, and the Spirit Hunter; a bestiary of spirits and ghosts, and a primer on the Spirit World; and skills and feats such as Trance and Dreaming.
Unholy Warrior's Handbook by Robert J. Schwalb (81pp, retail $10): A towering figure of depravity and unspeakable evil, the unholy warrior wields fire and sword. Feats including Blasphemer and Reckless Attack; dark masters and unholy orders; mounts such as the Carrion Crow and the Mammoth of Baal; and rules for fallen paladins and redeemed unholy warriors. An unflinching supplement by the designer of Shadow of the Demon Lord.
Witch's Handbook by Steve Kenson (66pp, retail $10): A naturalist spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. Feats including Swarm Shape and Lunar Magic; new spells and new uses for old spells like Bestow Curse; rules for ritual and circle magic; 30 new potions; and expanded rules for the Heal and Profession (Herbalism) skills, plus an assortment of herbal remedies and toxins.
Spread the word!
Tell all adventurers about the 3rd Era