13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, so you can run the kind of game you most want to play. Created by Rob Heinsoo and Jonathan Tweet, lead designers of the 3rd and 4th Editions of D&D, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways -- quickly prepare adventures based on the PCs' backgrounds and goals -- create your own monsters; fight exciting battles -- and focus on what's always been cool and fun about fantasy adventure gaming.
In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as icons pursue goals that may preserve the empire from chaos, or send it over the edge. Players decide which icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer's place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.
Play 13th Age as a standalone game, or use it as a source of cool ideas and add-on rules for your favorite FRPG. This 320-page core rulebook features everything you need, including core classes (barbarian, bard, cleric, fighter, paladin, ranger, rogue, sorcerer, wizard); rules for icon relationships, Unique Things, and backgrounds; mechanics and guidance for building fast, exciting battles; new and classic monsters, plus DIY monster rules; gear and magic items; and lots of advice for hacking and customizing the rules to fit your needs.
Learn more at the Pelgrane Press website. 13th Age YouTube channel - Saving Throw Show's Actual Play video.
Make Your Own Luck: In the 2014 Free RPG Day 13th Age adventure Make Your Own Luck by Gareth Ryder-Hanrahan, the town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched -- and to cap it all, they've got a secret weapon. Relying on the old ways -- on nothing but a strong sword and a lucky blow -- won't help you now. Time to make your own luck.
Make Your Own Luck is a prequel to the 13th Age megadungeon campaign pack, The Eyes of the Stone Thief, part of this offer's Bonus Collection. This introduction to the game and the campaign includes pregenerated characters, a quick summary of the rules, and a full adventure for a GM and 3-6 players.
13th Age copyright © 2013 Fire Opal Media. All rights reserved. Published by Pelgrane Press Ltd. under license from Fire Opal Media.
Spread the word!
Tell all heroes about the 13th Age