Mercenaries by C.J. Carella and Kevin Siembieda (168pp): Nine new Occupational Character Classes including the Bounty Hunter, Master Assassin, Smuggler, and spies; rules for creating a mercenary company, and six example companies; transdimensional mercs and arms dealers; weapons and equipment from Northern Gun; and scores of new weapons, bots, and vehicles.
MercOps by Carmen Bellaire, Patrick Nowak, and Kevin Siembieda (168pp): Job brokers, bounties and how to collect on them, dealing with the Coalition States, preserving one's anonymity, merc missions, Techno-Wizard weapons, power armor, and weapons and gear from Northern Gun, Golden Age Weaponsmiths, Wellington, MageFire, and others.
MercTown by Patrick Nowak and Kevin Siembieda (168pp): A city created by mercenaries for mercenaries, MercTown is a gamer's dream. Naruni Enterprises, arguably the most infamous weapons dealer in North America, is headquartered in MercTown, and every manufacturer has a showroom: Northern Gun, Manistique Imperium, Wellington, Golden Age Weaponsmiths, Wilk's, Bandito Arms, the Techno-Wizard weapons of Stormspire and the Colorado Baronies, and others.
Mercenary Adventures by Carmen Bellaire, Patrick Nowak, and Kevin Siembieda (72pp): Seven new, hard-as-nails mercenary O.C.C.s, the Combat Mage and combat magic, and Mercenary Boot Camp.
Mercenaries copyright © 1994 and MercOps, MercTown, and Mercenary Adventures copyright © 2005 Palladium Books Inc. and Kevin Siembieda. All rights reserved, worldwide, under the Universal Copyright Convention. "Palladium Books," "Rifts," "The Rifter," and "Megaverse" are registered trademarks, and other names, titles, game terms, characters, character likenesses and slogans are trademarks owned by Kevin Siembieda and Palladium Books Inc.
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