Rifts England (152pp): England roils with mystic energy from hundreds of ley lines and nexus points, transforming the British Isles into a land of enchantment and home to the legendary Millennium Tree, Brain Trees, ancient gods, Temporal Raiders and Wizards, Woodland Druids, Dryads, Blood Druids, Nexus Knights, Ghost Knights, Faeries, Stonehenge, and more.
Rifts Africa (160pp): The demonic Four Horsemen of the Apocalypse threaten to destroy all life on Earth. Once life has been obliterated, the monsters will use the dimensional Rifts to carry their destruction throughout the Megaverse. If they can be defeated one at a time, the Earth and the entire Megaverse may be spared. Failure means oblivion.
Triax and the NGR (224pp): The New German Republic is surrounded and besieged by the hostile Gargoyle Empire of giant monsters. Only the superior robotics and weapons technology of Triax keeps the monsters at bay, but for how long? This epic World Book presents the Triax robots, power armor, cyborgs, and Germany and its surrounding region.
South America 1 (168pp): Explore the jungles of South America and discover the secrets of Biomancy, living power armor, anti-monster cyborgs, bio-modified super-warriors, reptilian D-Bees, pincer warriors, pirates, insectoids, dragons, new weapons and equipment, magic, and adventure. South America 2 (192pp) describes the mysteries of the Nazca Lines (a magic, alien defense system), the return of ancient gods, alien invaders, mutants, Inca undead, trans-dimensional raiders, and more.
Japan (216pp): Play one of 20 character classes that range from the traditional ninja and samurai to power armor, giant robots, and cyborgs, all against a backdrop of high-tech wonders, magic, martial arts, and monsters.
Mystic Russia (176pp): Russian mythology and magic come to life! Explore new fire and nature magic spells, Russian demons, and monsters. Play new magic character classes, and nine different types of Wanderers – adventurers, mystics, mages, psychics, and beguiling shape-shifters – set against the intriguing background of Russia and the Sovietski.
Warlords of Russia (224pp): Russia and the Slavic countries are monster-ridden hellholes. The Warlords have become part barbarian, part animal, and part machine, for it is through the technological sorcery of bionics that the Warlords and their cyborg hordes dominate the land.
Australia (224pp): Isolated from the rest of the world, the Land Down Under is a unique and wild land of survival, adventure, monsters, and magic. Discover 20+ character classes (including mystics), new weapons and technology, Dreamtime gods and menaces, the paranoid and cruel high-tech powers Melbourne and Perth, rules for creating Outback communities, and heaps of adventuring hooks.
Rifts World Book #3: England copyright © 1993, World Book #4: Africa copyright © 1993 World Book #5: Triax and the NGR copyright © 1994, World Book #6: South America copyright © 1994, World Book #8: Japan copyright © 1995, World Book #9: South America 2 copyright © 1995, World Book #17: Warlords of Russia copyright © 1998, World Book #18: Mystic Russia copyright © 1998, and World Book #19: Australia copyright © 1999 Palladium Books Inc. and Kevin Siembieda. All rights reserved, worldwide, under the Universal Copyright Convention. "Palladium Books," "Rifts," "The Rifter," and "Megaverse" are registered trademarks, and other names, titles, game terms, characters, character likenesses and slogans are trademarks owned by Kevin Siembieda and Palladium Books Inc.
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