Globetrotters' Guide to Expeditions: New character options, rules for securing finance, calculating overland travel rates, avoiding becoming lost, foraging and hunting, and boosting one's reputation through telling of one's adventures, as well as information on various forms of transportation.
Unusual Places: The Devil's Triangle, Kosekin Land, the lost continent of Mu, the ocean floor, the Hollow Earth, Mars, Mercury, and other adventurous destinations for brave explorers.
The Ancient World: The lands of the Near East, two new Leagues, notes on fabled treasures and the Midas Machine, and stats for four sample player characters and eight henchmen.
The Old World: Two new Leagues, information and adventure seeds on countries the length and breadth of Europe, three sample characters, and eight sample henchmen.
The New World: A tour through Brazil, British Honduras, Canada, the Caribbean, Colombia, Costa Rica, Ecuador, the Guianas, Mexico, Paraguay, Peru, and the United States of the 1890s. There'a also a new League, a villainous cult, four sample characters, and a page of henchmen.
Cads & Cultists and the Cads & Cultists Appendix: More than a dozen unique new villains and 18 sinister organizations that can torment the heroes.
Dramatic Developments: Rules for wild and exciting events like repairing aircraft in flight, chases through crowded markets, escaping bonds, and sneaking through enemy camps.
Miscellanea: New Talents, Leagues, Flaws, Gadgets, Weapons, Vehicles, and Living Creations, Magical Texts and Artifacts, Locations, Dinosaurs, and Villains, plus information on the British Army and the major navies of the late 1890s.
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