Old-School Essentials Advanced Fantasy mixes the best of 1970s and 1980s fantasy gaming: streamlined core rules, founded in the tradition of the 1980s Basic/Expert sets, beloved for their robustness, simplicity, and extensibility; and extra classes, options, monsters, and magic inspired by the wondrous flavor of AD&D 1E. The heady mixture of these influences brings the best of both worlds to your old-school campaign.
Old-School Essentials Advanced Fantasy Player's Tome (257pp, retail price $15): The core game systems, 13 classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 races (drow, duergar, dwarf, elf, gnome, halfling, half-elf, half-orc, human, svirfneblin), full equipment lists, and more than 200 weird and wonderful spells. Many optional rules increase mechanical depth and character customization.
Referee's Tome (257pp, retail $15): Advice on designing dungeons and wilderness areas, running adventures, handling PCs and NPCs, and awarding experience points, plus statistics for more than 300 monsters and 300 magic items.
Advanced Fantasy Reference Booklet (36pp, retail $7.50): Quick reference for the rules and procedures of Old-School Essentials Advanced Fantasy, including the core systems, dungeon encounter tables, a list of monsters ordered by Hit Dice, all tables pertaining to player characters, full equipment lists, and a summary of downtime activities.
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