These digital gamebooks present lengthy branching narratives inspired by the Cthulhu Mythos.
Innsmouth: The Stolen Child (280pp, retail price $12): Fifteen years before Lovecraft's story, Innsmouth is a dark town full of secrets and danger. You are a private investigator searching for a child kidnapped by the townsfolk. Use your experience, stealth, power, speed, and perception to navigate the many locations and their people. Not all are enemies, and you choose whom to trust and whom to fight. Explore the town while trying not to be seen; the higher your Conspicuousness, the more likely you are to face the enemy. But beware, for the residents aren't what you expect. Aug 2021 Kickstarter campaign page.
The Curse of Cthulhu Book 1: These Strange and Deadly Shores (280pp, retail $12): The year is 1913, and you play a private investigator sent to retrieve a strange idol from a remote Scottish island. All you have to do is retrieve some ugly ornament and take it home. You're a long way from home, but your expenses are being paid and then some. And how hard can it be? Customs won't even take a second look at it.
Book 2: The Flames That Consume Us (252pp, retail $12): Only problem is, the island is inhabited by cultists who'd happily see you perish rather than give up their sacred statue. Navigate the island's Gothic cathedral, keeping your Conspicuousness low and using your range of skills. If you have no other option, resort to your gun. June 2024 Kickstarter campaign page.
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