The city of Carcassay, built within the skeleton of a titan rat, sprawls across the ruins of countless dead civilizations. Here visitors find wealth, power, revenge, secrets, and sometimes oblivion.
Carcassay is a sandbox city setting. Players can explore any place around, above, or under the city, and may radically reshape its politics, economy, religions, and physical existence. There are standard dungeons stacked under the city, and GMs are encouraged to keep adding more dungeons. You can meet Chaos cultists, Lawful knights, retired adventurers, shopkeepers, brewers, musicians, artists, scientists, hermits, royalty, beggars, doctors, space vampires, eldritch horrors, machine priests, crab colonists, mushroom farmers, mummies, assassins, and diplomats from distant lands – or from the Moon.
Every one of them has goods or services to sell, and a quest (or three) to offer: Fetch a relic, assassinate a rival, find a relative, steal a soul, implant an agent, cure a disease, stop a riot, solve a murder that hasn't happened yet, hunt a thief, locate a shrine. Every quest has a specific Reward: money, weapons, relics, Chaos mutations, exclusive memberships, information, Angelic miracles.
The tone leans toward low fantasy or sword-and-sorcery. Most shops look like real shops. Most people look like real people. But as with Fritz Leiber's Lankhmar, horrible things lurk everywhere under the surface. The setting supports months (if not years) of campaigning. Enjoy the Chaos.
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