GURPS Zombies (160pp, retail price $20) details all kinds of zombies – undead and living, slow and fast, supernatural and superscience, and more. After a rules-free survey of zombies by fictional and folkloric origin, physical and supernatural type, and dramatic role, this comprehensive sourcebook gives systematic guidelines for creating custom zombies; rules for horde management, splatter and contagion, and cures; and vital information for those who must confront zombies, including gear recommendations, rules for avoiding infection and simply surviving, and templates for survivors, zombie-hunters, and zombie-makers. Ready-to-use examples for the zombie-master in a rush include B-movie and fantasy undead, living-but-infected crazies, necromancers' pets, science experiments gone horribly wrong, surgical constructs gone disturbingly right, and many others.
GURPS Zombies: Day One (56pp, retail $11): Day One sketches eight zombie scenarios in broad strokes, looking at genre, backdrop, theme, scope, power level, and zombie type. In each case it recommends what parts of GURPS Zombies are worth keeping and what's best discarded for a coherent story. The result is an octet of densely packed campaign seeds: Empire of the Necromancer-King, Savage Streeets, Zeta Force, Ultimate Zombie-Fighters, Depravity Well, and more.
GURPS Zombies copyright © 2013 and GURPS Zombies: Day One copyright © 2015, 2017 Steve Jackson Games Incorporated. "GURPS" is a registered trademarks and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. All rights reserved.
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