Each GURPS Spaceships sourcebook provides statistics and descriptions for dozens of interplanetary and interstellar vessels, along with new rules for its ship types.
GURPS Spaceships 2: Traders, Liners, and Transports (46pp): commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek star liners and beautiful luxury yachts of the elite. Includes rules for operating a private spaceship and the expenses involved in speculative trade, freight hauling, and passenger transport.
3: Warships and Space Pirates (41pp): From patrol ships and frigates to star cruisers and battleships. Tactical maneuvering rules handle hex-based combat and chases using counters or miniatures, and additional rules cover squadron-level command tasks.
4: Fighters, Carriers, and Mecha (42pp): Tiny-but-agile fighters, drop ships, and enormous fleet and assault carriers. New rules simulate small-ship cinematic dogfights.
5: Exploration and Colony Spacecraft (44pp): Deep-space exploration and colony vessels, from near-future interplanetary rockets to giant interstellar generation ships. Includes rules for survey and first-contact expeditions, plus simple systems for handling the hazards of long voyages through deep space, such as cosmic rays and solar flares.
6: Mining and Industrial Spacecraft (24pp): Orbital factories, mining platforms, shipyards, salvage spacecraft, tugs, tankers – and the TL12+ Leviathan-class constructor, for times when you just have to demolish a planet to make way for a hyperspace bypass.
7: Divergent and Paranormal Tech (39pp): Tachyon sails, digestive systems, magical power plants, armor made of wood or orichalcum, zombie spaceships, pseudo-atmospheric movement, cosmic crystal spheres, and more. Ship designs include the ether-crossing Soul Slaver; the psionicly powered psi-jammer; space whales; and a spaceship that's the upper torso, head, and arms of a dead god.
GURPS Spaceships 2: Traders, Liners, and Transports copyright © 2008 ;3: Warships and Space Pirates, 4: Fighters, Carriers, and Mecha, 5: Exploration and Colony Spacecraft, and 6: Mining and Industrial Spacecraft copyright © 2009; and 7: Divergent and Paranormal Tech copyright © 2010 Steve Jackson Games Incorporated. "GURPS" is a registered trademark and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. All rights reserved.
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