Divine Favor by Jason "PK" Levine (18pp, retail price $6): A complete system for miraculous intervention. Subtle or stupendous, quiet or cacophonous, the powers herein are perfect for holy-minded heroes hoping to save their friends, the world, or even their soul. Whether playing a near-historical novitiate in a religious order, an Old West preacher hoping to keep his congregation safe from the darkness for another day, or a believer in the "old ways" of a fantastic tomorrow, this supplement is like an answered prayer.
Enhanced Senses by William H. Stoddard (36pp, retail $9): Sensory powers for a wide range of campaigns, from biologically realistic science fiction to four-color supers. Five power frameworks let you play a brilliant detective or enlightened sage; an animal or cyborg; or a full-fledged superhuman. Choose from more than 70 abilities to design exactly the super-senses your adventurer needs. Infrasonic hearing, inner awareness, super-balance, and more could be yours!
Totems and Nature Spirits by Rory Fansler (17pp, retail $6): The spirits associated with animals, locations, and natural forces; what totems are, who can call upon them, and how to invoke them; traits suitable for spirit-workers, including general advice on spirit powers of all kinds; and everything you need to bring the spirit world into the material one.
The Weird by William H. Stoddard (42pp, retail $11): The mad science, uncanny realms, and bizarre superhuman abilities found in fantasy, horror, and science fiction that attract labels like "bizarro," "psychedelic," and "surreal." The Weird goes beyond safe stereotypes to explore powers that warp the human form, sanity, and reality itself. Powers like Dimensional Control, Logos, Metamateriality, Mutation, Noumena, Para-Energy, Parasitism, and Void take GURPS Powers to the outer limits, with 65 fully worked sample abilities that push the boundaries of body, mind, and natural laws.
GURPS Powers: Divine Favor copyright © 2011, GURPS Powers: Enhanced Senses copyright © 2015, GURPS Powers: The Weird copyright © 2016, and GURPS Powers: Totems and Nature Spirits copyright © 2019 Steve Jackson Games Incorporated. All rights reserved. "GURPS" is a registered trademark and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
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