These six Mutant Crawl Classics modules (retail price $7 apiece) carry your post-apocalyptic characters from rank-beginner level-zero nobodies to level 5.
#10: Seeking the Post-Humans by Brendan J. LaSalle (20pp, level 0 funnel): Threatened by a bizarre weather event, a once-thriving city-state struggles to feed itself. On the first Rite of Passage adventure their tribe has undertaken in generations, the zero-level player characters meet an AI willing to trade salvation for a dangerous quest. The PCs must find an artifact and upload it in a far-off colony of survivors in low-orbit over Terra A.D. On the way, the PCs discover secrets and great danger, and perhaps find a clue to the fate of the world.
#2: A Fallen Star For All by Tim Callahan (22pp, for level-1 characters): A meteor strike in the taboo Crater Country opens a huge chasm, revealing an intact city of the Ancient Ones. The resulting land rush draws interested parties from all over Terra A.D. At the direction of your tribal elders, that includes you and your Seeker team.
#3: Incursion of the Ultradimension by Michael Curtis (26pp, level 2): It rises ominously from the depths of the Monster Ocean: a curious relic of the Ancient Ones, long forgotten. This is the Retreat of Delirium, home to strange super-science and creatures not of this world. Without warning, alien creatures never before seen on Terra A.D. spill forth through the Retreat's glowing door to ravage the land! What fiendish plans do they have in store for the rad-blasted world?
#9: The Evil of the Ancients by Michael Curtis (27pp, level 3): What the adventurers think is just another forgotten vault left behind by the Ancients may in truth contain the most terrifying threat they've ever faced. For centuries it has lurked in the dark, forgotten by man and mutant -- a terrible entity summoned by the Ancients' meddling in cosmic forces they did not understand. Trapped in this world, this alien intellect seeks only to escape -- but to do so, it requires lives.
#5: Blessings of the Vile Brotherhood by Harley Stroh (24pp, level 4): When your tribe's prized medibot finally breaks down, your Seeker team takes the dead bot on a long and perilous repair mission to the shamans of The Holy Medicinal Order. But the monks are not as the legends portray, and something dark and dangerous is going on in their monastery.
#6: The Apocalypse Ark by Brendan J. LaSalle (24pp, level 5): When stories of a rogue metal being the size of a mountain come to your village, no one takes them seriously -- until a treaded 10-story-tall monstrosity, invulnerable to even the mightiest mutations, begins cutting a gigantic swath through your hothouse jungle homeland. Your only hope to stop its menacing march is to enter its interior and access its power sources, while fending off its sinister inhabitants.
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