The world is ending, again and again and again and again and again. Constantly in flux; shifting, always reborn as something worse. Destruction by ecological catastrophes, by belligerence; by man-made Miseries, or by reckless capitalist supremacy. Designer demise, consumer-customized death, endlessly on repeat.
Poisonous space rocks, nuclear weapons, cyclical revolutions, warring nations, warring corporations, warring neighbors; pandemics, tsunamis, volcanoes. In between it all: direct person-machine interfaces, tactical neural implants, and bacteria from outer space hijacking intercellular nanorobotics. Everyone is a liar and a cheat. Everyone is interfaced/injected/infected/infested with something. Everyone wants more creds. And the sky is full of ads.
CY_BORG is a complete rules-light, rage-heavy SFRPG compatible with Mörk Borg. Easy to play, easy to hack. Add tactical crunch to your violence with combat mods for cover, suppressive fire, and more. Six classes for your class war include the Forsaken Gang-Goon, the Shunned Nanomancer, and the Renegade Cyberslasher. Tables add depth and character to your punk, such as Style, Quirks, and Current Obsession. Random Generators facilitate near-endless play: missions, locations, corporations, cults, and NPCs populating the accelerating apocalypse.
- A drive-by description of the megacity Cy in the year 20X3 after the Incident: from its rotting slums where gangs, cults and military corporations wage war, to the blinding scraper forests, neon cathedrals and holo-shimmering arcologies of Central and the toxic industrial hell zones shrouding it all in poisonous (but CYstainable Planet Certified) death smog.
- Quick and dirty character creation where the roll of the dice determines who your punk is, what they're capable of, and who they owe money to.
- Equipment (of varying legality) like guns and specialized ammo booster plug-ins, intelligent body armor, cybertech, decks fitted with custom Apps, and almost-controllable Nano powers with their latent infestations.
- 25+ foes to fight, from the countless soldiers of the SecCorps and gangs to corrupted Nanophreaks, soulless drones and cydroids, state-of-the-art combat vehicles and the ethereal, digital apparitions classified as Ghosts.
- The introductory heist Lucky Flight Takedown. Scope and infiltrate the Lucky Flight Casino, clear the debt data, and/or shut the whole operation down. Should be a quick and easy job, right?
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