Origins (17pp, retail price $4.50): Flesh out your character's pre-adventuring life with a dozen flavorful ancestries, a lifepath generator, lineage traits, cultural resources and structures, and three new classes.
Learn more at the August 2020 Kickstarter campaign page.
Duels (18pp, retail $4.50): A new melee system with nuanced blow-by-blow decisions that create unique and meaningful combats. Includes an initiative system based on weapon length; disarm, parry, and trip actions; different grips, maneuvers, and damage types, mounted combat; a new Duelist archetype available to all classes; and 18 example weapons that each have good reason to be used.
Homesteads (12pp, retail $4): New subsystems for farming, producing helpful goods, recruiting specialized retainers, building a community, and carousing -- everything you want for building your home away from the dungeon, or a perfect excuse to burn lots of gold improving the local tavern.
Stealth (14pp, retail $4): Greatly expanded rules for infiltrations, covert operations, heists, assassinations, and every kind of stealth encounter. Includes a new archetype, stealth gear, sundries, poisons, and spells.
The Vault (12pp, retail $4): Thirty bizarre, surreal, or otherwise interesting magic items that can dramatically alter the nature of a campaign. An entire session, adventure, or campaign could focus on finding just one of these items and using it to irrevocably change your world. Though written for Five Torches Deep, The Vault is ideal for any OSR campaign that focuses on non-combat solutions for weird and unpredictable obstacles.
Duels, Homesteads, Origins, Stealth, and The Vault copyright © 2020 Sigil Stone Publishing.
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