Academies of the Arcane by Brian Yaksha (96pp) is a comprehensive toolkit for any game that uses magical schools, students with horrifying cosmic powers, and manipulative and petty faculty members. Create your own magical school: locations, classes, staff, and student body, as well as new tables for calamity and magical overload. Change the terminology, descriptions, and structures to fit your preferred wizarding world.
The Big Squirm by Luke Gearing (150pp): As hardboiled private investigators working for one of seven factions vying for position after the collapse of the Scarf-Worm investment bubble, explore the wealthy, corrupt district of Downgate Arches, with its buildings suspended by chains from over-wrought arches above a dark expanse. Compete with six rival investigators, dodge assassins playing poison-dart tag, and crack the mystery for a fabulous reward of yet-unborn Scarf-Worm futures.
The Hand of God by Mike Knee (68pp): Kidnapped! The characters have been plucked from their dreams by the demon bird THOG and trapped in his nest at the top of an ancient miles-high statue towering above the temple quarter of Troika. Can they escape from The Hand Of God?
Slate & Chalcedony by Daniel Sell (77pp): Investigate the twinned and twisted wizard towers of Slate and Chalcedony, uncover the secrets hidden in their almost 70 weird and worrisome rooms, discover new and unpleasant spells, defeat a slow and choking peril so threatening that even the most jaded players will believe they're heroes by the end of it, and befriend Gentle Hurmin the pig.
Whalgravaak's Warehouse by Andrew Walter (80pp): The interdimensional warehouse of the cruel wizard, Whalgravaak, towers over the bad part of Troika. Suddenly abandoned long ago, its vast storerooms are still full, watched over by dangerous interlopers and sinister hangers-on. What treasures await YOU in Whalgravaak's Warehouse?
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