This Digital Box Set includes three books, also sold separately. The Voidrunner's Codex campaign sourcebook (399pp, retail $27.50) presents eight heritages including Android, Grey, the immortal crystalline Houseki, insectoid Keridani, reptilian Naato, and more. Your character can be anything from a Fleet Academy cadet to a space pirate, and has a high Destiny involving Exploration, Reason, or Victory. Pick a class like Scientist, Scout, Trooper, or Psion, and an Archetype like Hacker, Inventor, Scoundrel, Bounty Hunter, Mindshear, Warstorm, or Soulknife. The 16-page Equipment chapter covers high-tech gear from drones to jetpacks, plus drugs and medicines, security gear, camouflage cloaks, musical instruments, and of course duct tape. Feats and Maneuvers include Brazen Smuggler, Hot Rodder, Martial Mentalist, Mecha Ace, Technopath (hack devices with your mind alone), and Void Ronin. (The Codex doesn't present magic as such, but with the psionics rules, Psyknight class, and starglaive you can wear your Jedi robes convincingly – and at 20th level, you're immune to death.)
The alien bestiary describes astral whales, mindspore musrooms, mechanoskulls, fast-breeding trubbies, and behemoth tyrants (kaiju), among many others. Planetside rules cover environments (bombarded, irradiated, high- or low-gravity, vacuum, and Zirkon Crystals) and exploration challenges like temporal loop fields, caltrop mines, temporal loop fields, trash compactors, and temporal loop fields.
Star Captain's Manual (198pp, retail $27.50) has rules for building and piloting starships, space travel, and starship combat. The simple construction system lets you build capital ships ranging in size from grade 1 (whale size) to grade 12 ("That's no moon..."). A capital ship is a collection of decks of different types: Bridges, Cargo Holds, Engineering, Hangars, Leisure Decks, Medical Bays, Mining Haul, Operation Centers, Science Bays, and Weapons Decks. Each deck type includes a sample plan. Travel times vary among interplanetary, interstellar, and intergalactic settings. The text recommends interstellar faster-than-light speeds no greater than rank 20 (1 light year/hour), though the rules support rank 500 intergalactic (cross the Galaxy in half a second).
The introductory adventure Escape From Death Planet (69pp, retail $22) sends the player characters on a rescue mission to a hostile jungle world and then a derelict space station. They can learn all the important new systems introduced in this set, assuming they get away before an Imperium ship destroys the planet.
Learn more at the June 2024 Kickstarter campaign page and at levelup5e.com.
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