Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day -- but often at a shattering personal cost.
In Delta Green: The Role-Playing Game, you are one of those agents. You're the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it up so no one else sees what you've seen -- or learns the terrible truths you've discovered.
Learn much more at delta-green.com. Presented with these play aids:
Briefing Documents: This five-page reference document summarizes the core rules: creating Agents, using skills, conducting combat, and falling apart as sanity dwindles.
Need to Know: These free quickstart rules include the introductory operation "Last Things Last." A long-retired agent died four days ago. Delta Green has tasked your team to make sure he didn't leave behind any deadly secrets. (Gold ENnie Award for Best Free Game 2016.)
"Alphonse's Axioms for Agents": An eight-page compendium of introductory advice for new agents by DG co-creator Adam Scott Glancy.
Delta Green Agent's Handbook and Need to Know copyright © 2016 and Briefing Documents copyright © 2017 The Delta Green Partnership. The intellectual property known as "Delta Green" is trademarked and copyrighted by The Delta Green Partnership, which has licensed its use in this volume. Delta Green was created by Dennis Detwiller, Adam Scott Glancy, and John Scott Tynes. "Alphonse's Axioms for Agents" copyright © 2013 Adam Scott Glancy.
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