Naval Adventure 1: Shakedown Cruise (41pp, retail price $9): A new captain and senior crew have taken over the INS Sharsana. She is an older vessel, just out of her second mid-life refit, and has picked up a few quirks and traits in her long service. Her crew are properly trained but have no experience working together. The Travellers are on what is to be a shakedown cruise for the ship. This is their opportunity to teach the crew how to work together, identify problems missed by the dockyard evaluation officers, and turn an old ship into an efficient fighting unit.
2: Showing the Sunburst (37pp, retail $12): Taking command of a warship assigned to the troubled Jewell-Vilis naval station, the Travellers set out on what looks like a simple flag-showing mission. Actually they're ordered to quietly locate misappropriated Imperial ships (without appearing to look for them), and to make a decision when they succeed. Should they deprive pro-Imperial factions of their means of self-defense? Should they look closely at how the ships were obtained? And what of the situation on Arden? An officer from a foreign power faces trial and execution there. Is it in the interests of the Imperium to support the process, or to obstruct it? Weighty decisions are made under the sunburst banner, and a mistake could move a tense situation another step towards war.
3: Fire on the Sindalian Main (49pp, retail $12): Deep in the Void, at the remote Imperial Navy base at Dpres, the Travellers take command of a joint task force and proceed along the Sindalian Main to Tktk. Their mission is to interdict the planet to protect its native sophont species, the tktks. Their objectives quickly expand and threaten to derail the primary mission. The Travellers must assist colonists, protect Imperial corporate interests, navigate the complex politics of the region, and possibly stave off an alien invasion. The honor of the Imperial Navy is at stake!
4: Enemy of My Enemy (48pp, retail $12): With the imminent annexation of Collace subsector in District 268, the Imperium sends the Travellers, aided by the Collacian Planetary Navy, to hunt pirates. Rumors abound that pirates have a secret base in the subsector. The base it is not at all what the Travellers expected, and they must make difficult choices that could affect the future of District 268.
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